Monthly Archives: February 2009

Ghosts in the Attic

saffron

Ghost in the Attic is a non-system specific adventure written using the advice outline at Bard of Valiant in this post.

The characters are hired by a dealer in rare spices named Kasimir to protect him as he travels from one city to the next. His current inventory includes saffron, a rare variety of garlic, anetto seeds and paprika. He fears the bandits that would loot these from his corpse and feels he needs protection.

As the characters travel, they come across an empty farmhouse in the evening as its time to camp. It seems in bad repair but a storm is threatening and they will need shelter.The house has 3 rooms. A main room on the ground with a table and fireplace, a bedroom off this main room and an attic room reached by a ladder.

blue-cabin

As the night wears on, eerie and creepy noises disturb their rest and make Kasimir edgy. He will want to brave the storm. Any wilderness savvy character will not want to do this. The storm will make travel nearly impossible and not worth the effort for the distance gained.

Near morning, the storm is still raging but weather wise PCs expect it to finally let up near noon. At this time, all characters should make a check as some of the noises aren’t caused by the storm any longer but by the undead haunting the cabin.

The family that lived here was slaughtered one dawn by raiders as they readied themselves to work the nearby fields.  Each morning, they manifest and attempt to protect the house. The characters will be seen by the undead as a threat and will be attacked. They are zombies so their sudden appearance at dawn will further surprise the players who had not found any undead in the house up to that point.

The family consisted of the farmer, his wife, their teenage son and 3 smaller children. These are very low level undead and this fight could drag on for some time. The undead never seem to die during the fight, any that are severely wounded in one blow will fall only to rise again a round or two later.

It’s up to the characters to realize they need to banish the family from the house instead of merely killing them. A ritual known by one of the characters with some kind of faith will do the trick. There are only 2 problems. 1) The ritual requires the use of a rare spice and the characters will need to convince the merchant to part with it. 2) The ritual is a long one and the party will need to keep the person conducting it undisturbed for the length of it.

The party can leave the house and leave the undead to haunt the place or they can conduct the ritual. The attic is the best place for the ritual as it’s easily defended. I’d give the party extra experience for dispelling the undead family from the house.

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Constance - Undead Slayer

Banshees on the Wind
Image by Dead Air via Flickr

Race Elven

Stats High intelligence; decent dexterity and wisdom.

Skills Fighting in the dark, normal sized bludgeoning weapons, riding, miracles (clerical magic).

Background Constance’s mother betrayed an oath to her people by conceiving a child out of wedlock, even though married to a good man. To this day, all Constance knows about her father is that it isn’t the man who raised her. Her mother died on a raid when Constance was an adolescent and she then became a banshee as punsihment for breaking her oath of marraige.

Constance joined the party that killed the banshee and this was her first step on the path that taught her to kill undead and related creatures. She finds necromantic magic, whether or the gods or the colleges, to be the epitomy of evil. Recently her quest to destroy all the unliving has taken her into the human land of Kynafir.

Constance is haughty and snotty because her insecurities stem from these events. If her mother was so flawed, then Constance herself may be flawed but as an elf she’s still better than the rest of the sentient races. Because of this, Constance pays for the best of everything she can possibly afford.

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What is a Gold Piece worth, anyhow?

A few days ago, I posted about an essay on the worth of money in a fantasy setting. Jonny mostly wrote about what you could buy with a dollar if you’d suddenly been teleported to the City of Greyhawk. I’m more concerned with what you can actually buy for a gold (or a crown in Valiant terms) and how realistic fantasy game pricing is for my game. See this post about money in Kynafir for some background on local coinage.

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Ruben, Sheriff of Gantrick Point

Developed using Googlism as mentioned in this post and originally posted by szilard, Ruben is a feature NPC from Gateway of Corruption. Details filled in with random number and random name generators.

Description:

Ruben is the sheriff of Gantrick Point, a small hamlet a few days west of Sobra in Kynafir. He’s fairly intelligent and his best friend is the local priest of Ibrisi, Labrahs. Ruben has been decently educated and knows Iuze in addition to his native language of Hezrei and can read and write in both tongues. He considered entering the Church but chose to stay in Gantrick Point and care for his wife Colleen and daughter Branwen.

necklaceRuben is often sought after by residents in other nearby villages if there’s trouble as his intellect and education are well respected. Recently, he’s worked with those people to try to form a militia to protect the area from bandits but has met with little success.

Currently his greatest hope is to be able to one day afford a shiny necklace for his wife.

Stats: Agility 5D, fighting 6D. Coordination 2D. Physique 4D. Intellect 5D. Acumen 2D, tracking3D. Charisma 5D.

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Jesters

Inspired and adapted from the Jester Class by Fifth Element Games. Portions of this post are governed by the OGL.

INTRODUCTION

A jester is a madman and his actions are unpredictable, sometimes even to him. He is rash and wild and can be quite bizarre, even unsettling. He relies on surprise, blind luck and unusual tactics to escape danger and evade his enemies. Not all jesters are professional fools, though some are, but all are entertainers at their core. Jesters rarely stop talking or laughing, and regale those around them with tales of harrowing adventure or embarrassing failure and folly. A jester is always good for a rousing tale or jest (thus the name). Jesters thrive on being difficult to read, and work best when their opponents are hesitant and off-step.

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Church of Ferali & Pyrrhus

churchOne to two weeks travel from Sobra, a church stands at the border between the farmed and inhabited hill country and the desert beyond. Some soldiers garrison here, keeping the seasonal bandits and reptile folk raiders from the nearby gold mines and farmlands. Being the last outpost before the desert, merchants stop here frequently and it’s a nice stop for caravans traveling overland between Sobra and anywhere else. Priests of Ferali and Pyrrhus both cohabit the structure, as it stands on the edge of a baked desert and ocean coastline, sacred locations for each faith.

The place doesn’t really have a name, just being referred to as “the church on the coast” by most people in the area. As the only sacred building shared by the clerics of these two gods, it’s unique enough that everyone knows what and where it is.

beachHunting and farming here are less than subsidence levels so most of the food comes from the sea. Since the Church isn’t a trade center and port, the fishing is done in small boats and they never go far from the shore. There is a small industry in herb and plant gathering here in both spring and fall, as several desert plants are valued by inhabitants of Kynafir for both medicinal resources and cooking.

Residents discourage travelers from trying to navigate the desert alone as bandits and raiders are common hazards in addition to the usual dangers of desert travel.

Inspiration
stock.xchng - Photo Source
University article on Desert Plants

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Gateway of Corruption

Gateway of Corruption is an adventure for D6 Fantasy set in Valiant. I’ve stripped the statistic blocks so it should be easily adaptable for any system. Click on images for full size, some are rather large. Click here to download the PDF.

Summary An evil minion of Islan Xanti has opened a portal to another realm. The portal is open consistently but within the week, the minion will be taking an artifact through it. It’s vital that the artifact isn’t removed from Valiant in order to be able to defeat Islan Xanti.

The sheriff of a local settlement has teamed up with someone else in order to close the portal. But this will take time and concentration and no one is available to retrieve the artifact from the evil minion. Enter the PCs.

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Bounty Hunter

Inspired by the Racial Variants for Rangers by Fifth Element Games. Portions of this post are governed by the OGL.

INTRODUCTION

A bounty hunter hunts his prey for money, for glory, for fun or for more personal reasons. Whether or not the target lives depends entirely on the hire. Some employers want them back alive, some just want the target gone. The Bounty Hunter rarely cares which, as long as he gets paid. Boba Fett is a good example of a pragmatic bounty hunter.

REQUIREMENTS

To become a bounty hunter, a character must Read More »

Strider

Inspired by the Striders by Fifth Element Games. Portions of this post are governed by the OGL.

INTRODUCTION

A strider is the ultimate woodsman, the perfect scout. His abilities revolve around wilderness travel and the senses. He relies on his senses to keep himself and his allies out of danger. Striders are Rangers who specialize in stealth, travel and exploration. In Valiant, many feel Read More »

Rangers

James
Image via Wikipedia

Inspired by the Racial Variants for Rangers by Fifth Element Games. Portions of this post are governed by the OGL.

INTRODUCTION

Rangers are wilderness hunters. Rangers tend to be cunning and perceptive in addition to being skilled woodsmen. Archery is common to rangers  and sometimes they have access to miracles. Usually solitary, they are rarely found near populated settlements and often have pets for companionship. Grizzly Adams is an excellent example of a ranger.

REQUIREMENTS

To become a ranger, a character must fulfill all of the following criteria Read More »


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