Ruben, Sheriff of Gantrick Point

Developed using Googlism as mentioned in this post and originally posted by szilard, Ruben is a feature NPC from Gateway of Corruption. Details filled in with random number and random name generators.

Description:

Ruben is the sheriff of Gantrick Point, a small hamlet a few days west of Sobra in Kynafir. He’s fairly intelligent and his best friend is the local priest of Ibrisi, Labrahs. Ruben has been decently educated and knows Iuze in addition to his native language of Hezrei and can read and write in both tongues. He considered entering the Church but chose to stay in Gantrick Point and care for his wife Colleen and daughter Branwen.

necklaceRuben is often sought after by residents in other nearby villages if there’s trouble as his intellect and education are well respected. Recently, he’s worked with those people to try to form a militia to protect the area from bandits but has met with little success.

Currently his greatest hope is to be able to one day afford a shiny necklace for his wife.

Stats: Agility 5D, fighting 6D. Coordination 2D. Physique 4D. Intellect 5D. Acumen 2D, tracking3D. Charisma 5D.

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Jesters

Inspired and adapted from the Jester Class by Fifth Element Games. Portions of this post are governed by the OGL.

INTRODUCTION

A jester is a madman and his actions are unpredictable, sometimes even to him. He is rash and wild and can be quite bizarre, even unsettling. He relies on surprise, blind luck and unusual tactics to escape danger and evade his enemies. Not all jesters are professional fools, though some are, but all are entertainers at their core. Jesters rarely stop talking or laughing, and regale those around them with tales of harrowing adventure or embarrassing failure and folly. A jester is always good for a rousing tale or jest (thus the name). Jesters thrive on being difficult to read, and work best when their opponents are hesitant and off-step.

Read More »

Bounty Hunter

Inspired by the Racial Variants for Rangers by Fifth Element Games. Portions of this post are governed by the OGL.

INTRODUCTION

A bounty hunter hunts his prey for money, for glory, for fun or for more personal reasons. Whether or not the target lives depends entirely on the hire. Some employers want them back alive, some just want the target gone. The Bounty Hunter rarely cares which, as long as he gets paid. Boba Fett is a good example of a pragmatic bounty hunter.

REQUIREMENTS

To become a bounty hunter, a character must Read More »

Strider

Inspired by the Striders by Fifth Element Games. Portions of this post are governed by the OGL.

INTRODUCTION

A strider is the ultimate woodsman, the perfect scout. His abilities revolve around wilderness travel and the senses. He relies on his senses to keep himself and his allies out of danger. Striders are Rangers who specialize in stealth, travel and exploration. In Valiant, many feel Read More »

Rangers

James
Image via Wikipedia

Inspired by the Racial Variants for Rangers by Fifth Element Games. Portions of this post are governed by the OGL.

INTRODUCTION

Rangers are wilderness hunters. Rangers tend to be cunning and perceptive in addition to being skilled woodsmen. Archery is common to rangers  and sometimes they have access to miracles. Usually solitary, they are rarely found near populated settlements and often have pets for companionship. Grizzly Adams is an excellent example of a ranger.

REQUIREMENTS

To become a ranger, a character must fulfill all of the following criteria Read More »

Giant Snake

Inspired by this article about fossilized remains.

Description:  Reaching over 40 feet in length and a ton or more in weight, Giant Snakes are generally an olive green ground color overlaid with black blotches that run the length of the body. The head is narrow compared to the rest of the body, usually with distinctive red striping on either side.

Ecology: Giant Snakes eat a wide variety of prey, including Read More »

Church Inquisitors

Inspired by the Inquisitor Prestige Class by Atlas Games. Portions of this post are governed by the OGL.

candleINTRODUCTION

An inquisitor must be completely dedicated to the Church and must possess the skills required to wring the truth from those who would lie to him. As the Church of the Thirteen Gods and the Colleges of Kynafir are diametrically opposed in outlook and practice, those with Paranormal: Magic need not apply. All Inquisitors have a Read More »

Grilled Ridgeback Steaks

Pork steaks
Image by Herkie via Flickr

Ingredients

2 pounds ridgeback steaks          1 tsp ground black pepper
2 tsp thyme leave                  1 tsp rosemary leaf
2 garlic cloves, minced            1/4 c lemon juice

Instructions: Combine pepper, thyme, rosemary, garlic and lemon juice; Read More »

Ridgeback Musk Powder

blue liquid light

Image by jspad via Flickr

Ingredients

1 ounce cloves          3 quarts amber ale
1/3 tsp ginger oil      2 pints ridgeback musk
1 c chopped plantain    6 tbs holly paste

Instructions: Blend all the ingredients in a bowl. Heat the mixture over a small fire to dry it into a powder. Powder will be ready when it’s color is blue. Powder can be taken with or sprinkled on food and drink. It smells like peppermint.

Notes: Farmers mix this powder 1tsp to 1 gallon water and use on fields to control weeds.

Game Effects: When mixed 1 tbs to 1 cup liquid, there is a 29% chance Read More »

New Skills

Two new skills available to my players are Acumen: Awareness and Magic: Sense Magic. The first is being made available because due to an apparently huge oversight in writing up the d6 Fantasy system, there is no general awareness or listen check skill. So, I add it, problem fixed.

The second is needed because the magic system I’m using has no “Detect Magic” spell and probably never will have. However, borrowing from many fiction examples, the ability to sense magic inherently for someone who has Paranormal Magic as an attribute is not farfetched. The difficulty number for the skill will be based on my idea of the size and power of the magic in question. The player needs to be focusing on a specific item to use it.

Existing characters can pick up the skills at the cost of skills at creation.

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