Ghosts in the Attic

saffron

Ghost in the Attic is a non-system specific adventure written using the advice outline at Bard of Valiant in this post.

The characters are hired by a dealer in rare spices named Kasimir to protect him as he travels from one city to the next. His current inventory includes saffron, a rare variety of garlic, anetto seeds and paprika. He fears the bandits that would loot these from his corpse and feels he needs protection.

As the characters travel, they come across an empty farmhouse in the evening as its time to camp. It seems in bad repair but a storm is threatening and they will need shelter.The house has 3 rooms. A main room on the ground with a table and fireplace, a bedroom off this main room and an attic room reached by a ladder.

blue-cabin

As the night wears on, eerie and creepy noises disturb their rest and make Kasimir edgy. He will want to brave the storm. Any wilderness savvy character will not want to do this. The storm will make travel nearly impossible and not worth the effort for the distance gained.

Near morning, the storm is still raging but weather wise PCs expect it to finally let up near noon. At this time, all characters should make a check as some of the noises aren’t caused by the storm any longer but by the undead haunting the cabin.

The family that lived here was slaughtered one dawn by raiders as they readied themselves to work the nearby fields.  Each morning, they manifest and attempt to protect the house. The characters will be seen by the undead as a threat and will be attacked. They are zombies so their sudden appearance at dawn will further surprise the players who had not found any undead in the house up to that point.

The family consisted of the farmer, his wife, their teenage son and 3 smaller children. These are very low level undead and this fight could drag on for some time. The undead never seem to die during the fight, any that are severely wounded in one blow will fall only to rise again a round or two later.

It’s up to the characters to realize they need to banish the family from the house instead of merely killing them. A ritual known by one of the characters with some kind of faith will do the trick. There are only 2 problems. 1) The ritual requires the use of a rare spice and the characters will need to convince the merchant to part with it. 2) The ritual is a long one and the party will need to keep the person conducting it undisturbed for the length of it.

The party can leave the house and leave the undead to haunt the place or they can conduct the ritual. The attic is the best place for the ritual as it’s easily defended. I’d give the party extra experience for dispelling the undead family from the house.

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Constance - Undead Slayer

Banshees on the Wind
Image by Dead Air via Flickr

Race Elven

Stats High intelligence; decent dexterity and wisdom.

Skills Fighting in the dark, normal sized bludgeoning weapons, riding, miracles (clerical magic).

Background Constance’s mother betrayed an oath to her people by conceiving a child out of wedlock, even though married to a good man. To this day, all Constance knows about her father is that it isn’t the man who raised her. Her mother died on a raid when Constance was an adolescent and she then became a banshee as punsihment for breaking her oath of marraige.

Constance joined the party that killed the banshee and this was her first step on the path that taught her to kill undead and related creatures. She finds necromantic magic, whether or the gods or the colleges, to be the epitomy of evil. Recently her quest to destroy all the unliving has taken her into the human land of Kynafir.

Constance is haughty and snotty because her insecurities stem from these events. If her mother was so flawed, then Constance herself may be flawed but as an elf she’s still better than the rest of the sentient races. Because of this, Constance pays for the best of everything she can possibly afford.

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Ruben, Sheriff of Gantrick Point

Developed using Googlism as mentioned in this post and originally posted by szilard, Ruben is a feature NPC from Gateway of Corruption. Details filled in with random number and random name generators.

Description:

Ruben is the sheriff of Gantrick Point, a small hamlet a few days west of Sobra in Kynafir. He’s fairly intelligent and his best friend is the local priest of Ibrisi, Labrahs. Ruben has been decently educated and knows Iuze in addition to his native language of Hezrei and can read and write in both tongues. He considered entering the Church but chose to stay in Gantrick Point and care for his wife Colleen and daughter Branwen.

necklaceRuben is often sought after by residents in other nearby villages if there’s trouble as his intellect and education are well respected. Recently, he’s worked with those people to try to form a militia to protect the area from bandits but has met with little success.

Currently his greatest hope is to be able to one day afford a shiny necklace for his wife.

Stats: Agility 5D, fighting 6D. Coordination 2D. Physique 4D. Intellect 5D. Acumen 2D, tracking3D. Charisma 5D.

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Gateway of Corruption

Gateway of Corruption is an adventure for D6 Fantasy set in Valiant. I’ve stripped the statistic blocks so it should be easily adaptable for any system. Click on images for full size, some are rather large. Click here to download the PDF.

Summary An evil minion of Islan Xanti has opened a portal to another realm. The portal is open consistently but within the week, the minion will be taking an artifact through it. It’s vital that the artifact isn’t removed from Valiant in order to be able to defeat Islan Xanti.

The sheriff of a local settlement has teamed up with someone else in order to close the portal. But this will take time and concentration and no one is available to retrieve the artifact from the evil minion. Enter the PCs.

Read More »

Church Inquisitors

Inspired by the Inquisitor Prestige Class by Atlas Games. Portions of this post are governed by the OGL.

candleINTRODUCTION

An inquisitor must be completely dedicated to the Church and must possess the skills required to wring the truth from those who would lie to him. As the Church of the Thirteen Gods and the Colleges of Kynafir are diametrically opposed in outlook and practice, those with Paranormal: Magic need not apply. All Inquisitors have a Read More »

The Oracles of Enal

As Goddess of the Wind, Enal sees everything, hears everything that the wind touches and as a Goddess, is intelligent enough to put it altogether to divine the future from the present. Clerics of Enal can be gifted witha small portion of her knowledge and a small industry has sprouted around these Oracles. Read More »

The Zentzsu

A craftsman sculp...

Image by Getty Images via Daylife

  1. Zentzsu do not talk about being Zentzsu. Ever. Death will not save you.
  2. Zentzsu do not kill other Zentzsu or anyone else affiliated with them.
  3. Zentzsu will work together professionally when the opportunity presents itself. All work for the same goal.
  4. Zentzsu will help other Zentzsu get free of the authorities or kill them if they cannot be freed.
  5. Zentzsu will share all information freely.

These are the main codes of a guild both secret and feared. The Zentzsu Guild is a network of assassins who secretly worship Islan Xanti. Most of the time, these people are quiet and unassuming as they go about their lives. But when Islan Xanti wakes, when he needs hands to do his work in the world, the Zentzsu transform Read More »

Adventure - Acquisition

This adventure is suitable for any level and any system. It includes no crunchy bits at all and could probably be transplanted almost anywhere. This is the first adventure in a series set in Valiant. For more experienced parties, omit Scene 1. Click on maps for full-size versions that you can save to your hard drive.

Summary: A stay overnight reveals a dark secret. Read More »

NPCs with Flavor - Baltazar

Tanzanite and White Sapphire Necklace

Image by AMWRanes via Flickr

The Hook

Despite mounting evidence that he’s growing senile in his old age, a once great paladin is gathering troops for a crusade to a distant, savage land to fight a rising threat that no one is sure actually exists. - Free from Expeditious Retreat Press

The Background

Some years ago, a knight named Baltazar was reknowned for his ability but even more for his attitude. He entered many tourneys and competitions and was known for being a very poor sport, especially to a defeated opponent. He always teased and insulted his competitors and was never very well-liked although always respected.

He lives in Kofi now, a small village north of Sobra. He no longer has the ability to run someone through with a sword, having gotten old and slow. His presence brings merchants from Read More »

Valabar’s

As inspired by ChattyDM this morning, with apologies to Steven Brust.

Valabar’s is a renowned restaurant in Jannasberre with exquisite food. It’s a fairly large establishment with impeccable atmosphere, great dining and a quiet, knowledgeable waitstaff. In existence for several hundred years, it’s an experience in the city not to be missed.

Miniature Food Bread Basket

You walk down three shallow steps, and if you’re Draegaran (which I’m not) or an exceptionally tall human (which I’m not), you duck your head. When you raise it again, you’re immediately ambushed by the aroma of fresh-baked bread - ambushed, and you surrender.  Excerpt from Dzur.

A meal in Valabar’s will be 6 or 7 courses and may include dishes such as steak kabobs, duck breast and frisee salad, halibut with spicy yogurt, veal sweetbreads  and their signature dish - a fruit sorbet. Several wines will be served throughout the meal. Dinner here will cost 15 Crowns at a minimum per person dining but no one who visited has ever regretted the cost.

The current Chef Valabar is a Read More »


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