Race Elven
Stats High intelligence; decent dexterity and wisdom.
Skills Fighting in the dark, normal sized bludgeoning weapons, riding, miracles (clerical magic).
Background Constance’s mother betrayed an oath to her people by conceiving a child out of wedlock, even though married to a good man. To this day, all Constance knows about her father is that it isn’t the man who raised her. Her mother died on a raid when Constance was an adolescent and she then became a banshee as punsihment for breaking her oath of marraige.
Constance joined the party that killed the banshee and this was her first step on the path that taught her to kill undead and related creatures. She finds necromantic magic, whether or the gods or the colleges, to be the epitomy of evil. Recently her quest to destroy all the unliving has taken her into the human land of Kynafir.
Constance is haughty and snotty because her insecurities stem from these events. If her mother was so flawed, then Constance herself may be flawed but as an elf she’s still better than the rest of the sentient races. Because of this, Constance pays for the best of everything she can possibly afford.

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All the languages in and near Kyanfir developed from the old empire of Mano-Ade where the main language was Iuze. Influenced by distance and various nomadic tribes, each country eventually developed its own form and dialect. The Church of the Thirteen Gods uses classical Iuze in both written and spoken liturgy, providing a common language for translation and trade.
Most in Kyanfir speak a dialect known as Hezrei, influenced by the pirate nomads that raid the middle of the country each winter and the coastal cities each summer who speak a gutteral tongue called Dzek. Those near Nuray may be fluent in Ibuil and Jannasberre has a considerable number of Ihreun speakers from Kai-Alti. Only scholars speak Ierae, the most common language of the elven barbarians, and Enel of the nomadic Reptile Folk.

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The Hook
Despite mounting evidence that he’s growing senile in his old age, a once great paladin is gathering troops for a crusade to a distant, savage land to fight a rising threat that no one is sure actually exists. - Free from Expeditious Retreat Press
The Background
Some years ago, a knight named Baltazar was reknowned for his ability but even more for his attitude. He entered many tourneys and competitions and was known for being a very poor sport, especially to a defeated opponent. He always teased and insulted his competitors and was never very well-liked although always respected.
He lives in Kofi now, a small village north of Sobra. He no longer has the ability to run someone through with a sword, having gotten old and slow. His presence brings merchants from Read More »

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The priesthood of the Church in Kynafir has a far reaching and deep history, rooted within the traditions of the Thirteen Gods. Unlike the orthodox priesthoods usually found within Western society on Earth, the role of the cleric is vastly different within the society as a whole. Rather than seek the divine and develop a rapport with the gods, the role is akin to an everyday job. The mystical attributes of the cleric take on a secondary role, when one considers the heightened role religion plays within Kynafir. Not only is religion a way to attain the ethereal and basic needs of the people, but it also serves as a mechanism to order society, to create a hierarchy, and to preserve the culture for future generations. As such, the role of the priests and priestesses is both functional and mystical on both levels.
A cleric either attains their post by Read More »
“Elves are almost as numerous as dwarves and tend to settle in the cold wilderness of the north although the recent trend for the last 10 years or so has been to migrate to cities. Those from the wilderness revere nature but the youth in the towns are less religious and more carefree. Elves are easily distinguished by their pointed ears and slitted eyes.
“Elves live about 200 years (maximum 250 yrs) and have a child mortality rate of about 40%. Few elven families have more than 1 child. Taller and thinner than humans, elves average 6′2″ for males and 5′10″ for females with healthy weights of 150 pounds and 130 pounds respectively. Hair color for elves is flashier than most races with white, blue and even purple hair found in significant numbers. Elven eyes tend towards feline colors of blue and green.” Excerpted from Demographics.

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The elves are a warlike people who fight daily to survive in their patriarchal settlements in the great northern forests on Valiant. Usually they fight amongst themselves over the limited resources found so far north, but in the last one to two hundred years, younger elves have begun migrating into the equatorial cities. Adventurers in these cases will have the Disadvantage Cultural Unfamiliarity.
Most elves never learn to read or write as writing is regarded as magical so most of their laws and traditions are transmitted orally. (Player characters can re-assign the dice given as part of the racial template for this skill and scholar.) Their lives are pretty simple and a settlement might only have 3 or 4 buildings - a storehouse, a barn, a forge and a longhouse where Read More »
Image via WikipediaOverview
Valiant has about 400 million intelligent beings altogether and is currently in a period of expansion. The current worldwide growth rate is about 0.48%. Humans make up the majority of this at 60% of the total population with a 0.67% growth rate, dwarves 13% and 0.43%, elves 12% and 0.23%, reptile folk 9% and 0.52% and beastmen 7% and 0.50%. There are a thin scattering of other intelligent races but they are so widespread and thinly populated that numbers aren’t available.
By far the majority live on the central landmasses close to the equator where it’s possible to grow food all year around. These populations account for Read More »